266 |
|
|
267 |
for (l=-(2*limit-1); l <= -limit; l++) |
for (l=-(2*limit-1); l <= -limit; l++) |
268 |
{ |
{ |
269 |
sprite_trajectory_code[i+16384].code = (2*limit-1)+l; |
sprite_trajectory_code[l+16384].code = (2*limit-1)+l; |
270 |
sprite_trajectory_code[i+16384].len = k+1; |
sprite_trajectory_code[l+16384].len = k+1; |
271 |
} |
} |
272 |
|
|
273 |
for (l=limit; l<= 2*limit-1; l++) |
for (l=limit; l<= 2*limit-1; l++) |
274 |
{ |
{ |
275 |
sprite_trajectory_code[i+16384].code = l; |
sprite_trajectory_code[l+16384].code = l; |
276 |
sprite_trajectory_code[i+16384].len = k+1; |
sprite_trajectory_code[l+16384].len = k+1; |
277 |
} |
} |
278 |
} |
} |
279 |
} |
} |