--- decoder.h 2002/07/19 11:15:21 1.10 +++ decoder.h 2002/12/12 10:37:44 1.10.2.4 @@ -33,7 +33,7 @@ * * - 13.06.2002 Added legal header - Cosmetic * - * $Id: decoder.h,v 1.10 2002/07/19 11:15:21 albeu Exp $ + * $Id: decoder.h,v 1.10.2.4 2002/12/12 10:37:44 suxen_drol Exp $ * ****************************************************************************/ @@ -49,22 +49,74 @@ * Structures ****************************************************************************/ +/* complexity estimation toggles */ typedef struct { - // bitstream + int method; - uint32_t shape; + int opaque; + int transparent; + int intra_cae; + int inter_cae; + int no_update; + int upsampling; + + int intra_blocks; + int inter_blocks; + int inter4v_blocks; + int not_coded_blocks; + + int dct_coefs; + int dct_lines; + int vlc_symbols; + int vlc_bits; + + int apm; + int npm; + int interpolate_mc_q; + int forw_back_mc_q; + int halfpel2; + int halfpel4; + + int sadct; + int quarterpel; +} ESTIMATION; + + +typedef struct +{ + // vol bitstream + + int time_inc_resolution; + int fixed_time_inc; uint32_t time_inc_bits; + + uint32_t shape; uint32_t quant_bits; uint32_t quant_type; uint32_t quarterpel; + int complexity_estimation_disable; + ESTIMATION estimation; - uint32_t interlacing; + int interlacing; uint32_t top_field_first; uint32_t alternate_vertical_scan; + int aspect_ratio; + int par_width; + int par_height; + + int sprite_enable; + int sprite_warping_points; + int sprite_warping_accuracy; + int sprite_brightness_change; + + int newpred_enable; + int reduced_resolution_enable; + // image + int fixed_dimensions; uint32_t width; uint32_t height; uint32_t edged_width; @@ -86,6 +138,7 @@ // for B-frame int32_t frames; // total frame number + int32_t packed_mode; // bframes packed bitstream? (1 = yes) int8_t scalability; VECTOR p_fmv, p_bmv; // pred forward & backward motion vector MACROBLOCK *last_mbs; // last MB @@ -95,7 +148,8 @@ int64_t last_non_b_time; uint32_t time_pp; uint32_t time_bp; - uint8_t low_delay; // low_delay flage (1 means no B_VOP) + uint32_t low_delay; // low_delay flage (1 means no B_VOP) + uint32_t low_delay_default; // default value for low_delay flag XVID_DEC_PICTURE* out_frm; // This is used for slice rendering } @@ -110,7 +164,7 @@ int decoder_create(XVID_DEC_PARAM * param); int decoder_destroy(DECODER * dec); int decoder_decode(DECODER * dec, - XVID_DEC_FRAME * frame); + XVID_DEC_FRAME * frame, XVID_DEC_STATS * stats); #endif