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revision 1.21.2.11, Sun May 11 13:26:14 2003 UTC revision 1.21.2.15, Thu Jul 24 13:09:14 2003 UTC
# Line 162  Line 162 
162    
163    
164  static int  static int
165  dct_quantize_trellis_h263_c(int16_t *const Out, const int16_t *const In, int Q, const uint16_t * const Zigzag, int Non_Zero);  dct_quantize_trellis_h263_c(int16_t *const Out,
166                                                            const int16_t *const In,
167                                                            int Q,
168                                                            const uint16_t * const Zigzag,
169                                                            int Non_Zero);
170    
171    #if 0
172  static int  static int
173  dct_quantize_trellis_mpeg_c(int16_t *const Out, const int16_t *const In, int Q, const uint16_t * const Zigzag, int Non_Zero);  dct_quantize_trellis_mpeg_c(int16_t *const Out,
174                                                            const int16_t *const In,
175                                                            int Q,
176                                                            const uint16_t * const Zigzag,
177                                                            int Non_Zero);
178    #endif
179    
180  /* Quantize all blocks -- Inter mode */  /* Quantize all blocks -- Inter mode */
181  static __inline uint8_t  static __inline uint8_t
# Line 192  Line 201 
201                          sum = quant_inter(&qcoeff[i*64], &data[i*64], pMB->quant);                          sum = quant_inter(&qcoeff[i*64], &data[i*64], pMB->quant);
202                          if ( (sum) && (frame->vop_flags & XVID_VOP_TRELLISQUANT) ) {                          if ( (sum) && (frame->vop_flags & XVID_VOP_TRELLISQUANT) ) {
203                                  sum = dct_quantize_trellis_h263_c(&qcoeff[i*64], &data[i*64], pMB->quant, &scan_tables[0][0], 63)+1;                                  sum = dct_quantize_trellis_h263_c(&qcoeff[i*64], &data[i*64], pMB->quant, &scan_tables[0][0], 63)+1;
204                                  limit = 1;  /*                              limit = 1; // Isibaar: why? deactivated so far - so please complain! ;-) */
205                          }                          }
206                  } else {                  } else {
207                          sum = quant4_inter(&qcoeff[i * 64], &data[i * 64], pMB->quant);                          sum = quant4_inter(&qcoeff[i * 64], &data[i * 64], pMB->quant);
208  //                      if ( (sum) && (frame->vop_flags & XVID_VOP_TRELLISQUANT) )  #if 0
209  //                              sum = dct_quantize_trellis_mpeg_c (&qcoeff[i*64], &data[i*64], pMB->quant)+1;                          if ( (sum) && (frame->vop_flags & XVID_VOP_TRELLISQUANT) )
210                                    sum = dct_quantize_trellis_mpeg_c (&qcoeff[i*64], &data[i*64], pMB->quant)+1;
211    #endif
212                  }                  }
213                  stop_quant_timer();                  stop_quant_timer();
214    
# Line 430  Line 441 
441          /* Set the limit threshold */          /* Set the limit threshold */
442          limit = PVOP_TOOSMALL_LIMIT + ((pMB->quant == 1)? 1 : 0);          limit = PVOP_TOOSMALL_LIMIT + ((pMB->quant == 1)? 1 : 0);
443    
444            if (frame->vop_flags & XVID_VOP_CARTOON)
445                    limit *= 3;
446    
447          /* Quantize the block */          /* Quantize the block */
448          cbp = MBQuantInter(pParam, frame, pMB, data, qcoeff, 0, limit);          cbp = MBQuantInter(pParam, frame, pMB, data, qcoeff, 0, limit);
449    
# Line 468  Line 482 
482          /* Set the limit threshold */          /* Set the limit threshold */
483          limit = BVOP_TOOSMALL_LIMIT;          limit = BVOP_TOOSMALL_LIMIT;
484    
485            if (frame->vop_flags & XVID_VOP_CARTOON)
486                    limit *= 2;
487    
488          /* Quantize the block */          /* Quantize the block */
489          cbp = MBQuantInter(pParam, frame, pMB, data, qcoeff, 1, limit);          cbp = MBQuantInter(pParam, frame, pMB, data, qcoeff, 1, limit);
490    
# Line 546  Line 563 
563    
564          /* left blocks */          /* left blocks */
565    
566          // 1=2, 2=4, 4=8, 8=1          /* 1=2, 2=4, 4=8, 8=1 */
567          MOVLINE(tmp, LINE(0, 1));          MOVLINE(tmp, LINE(0, 1));
568          MOVLINE(LINE(0, 1), LINE(0, 2));          MOVLINE(LINE(0, 1), LINE(0, 2));
569          MOVLINE(LINE(0, 2), LINE(0, 4));          MOVLINE(LINE(0, 2), LINE(0, 4));
570          MOVLINE(LINE(0, 4), LINE(2, 0));          MOVLINE(LINE(0, 4), LINE(2, 0));
571          MOVLINE(LINE(2, 0), tmp);          MOVLINE(LINE(2, 0), tmp);
572    
573          // 3=6, 6=12, 12=9, 9=3          /* 3=6, 6=12, 12=9, 9=3 */
574          MOVLINE(tmp, LINE(0, 3));          MOVLINE(tmp, LINE(0, 3));
575          MOVLINE(LINE(0, 3), LINE(0, 6));          MOVLINE(LINE(0, 3), LINE(0, 6));
576          MOVLINE(LINE(0, 6), LINE(2, 4));          MOVLINE(LINE(0, 6), LINE(2, 4));
577          MOVLINE(LINE(2, 4), LINE(2, 1));          MOVLINE(LINE(2, 4), LINE(2, 1));
578          MOVLINE(LINE(2, 1), tmp);          MOVLINE(LINE(2, 1), tmp);
579    
580          // 5=10, 10=5          /* 5=10, 10=5 */
581          MOVLINE(tmp, LINE(0, 5));          MOVLINE(tmp, LINE(0, 5));
582          MOVLINE(LINE(0, 5), LINE(2, 2));          MOVLINE(LINE(0, 5), LINE(2, 2));
583          MOVLINE(LINE(2, 2), tmp);          MOVLINE(LINE(2, 2), tmp);
584    
585          // 7=14, 14=13, 13=11, 11=7          /* 7=14, 14=13, 13=11, 11=7 */
586          MOVLINE(tmp, LINE(0, 7));          MOVLINE(tmp, LINE(0, 7));
587          MOVLINE(LINE(0, 7), LINE(2, 6));          MOVLINE(LINE(0, 7), LINE(2, 6));
588          MOVLINE(LINE(2, 6), LINE(2, 5));          MOVLINE(LINE(2, 6), LINE(2, 5));
# Line 574  Line 591 
591    
592          /* right blocks */          /* right blocks */
593    
594          // 1=2, 2=4, 4=8, 8=1          /* 1=2, 2=4, 4=8, 8=1 */
595          MOVLINE(tmp, LINE(1, 1));          MOVLINE(tmp, LINE(1, 1));
596          MOVLINE(LINE(1, 1), LINE(1, 2));          MOVLINE(LINE(1, 1), LINE(1, 2));
597          MOVLINE(LINE(1, 2), LINE(1, 4));          MOVLINE(LINE(1, 2), LINE(1, 4));
598          MOVLINE(LINE(1, 4), LINE(3, 0));          MOVLINE(LINE(1, 4), LINE(3, 0));
599          MOVLINE(LINE(3, 0), tmp);          MOVLINE(LINE(3, 0), tmp);
600    
601          // 3=6, 6=12, 12=9, 9=3          /* 3=6, 6=12, 12=9, 9=3 */
602          MOVLINE(tmp, LINE(1, 3));          MOVLINE(tmp, LINE(1, 3));
603          MOVLINE(LINE(1, 3), LINE(1, 6));          MOVLINE(LINE(1, 3), LINE(1, 6));
604          MOVLINE(LINE(1, 6), LINE(3, 4));          MOVLINE(LINE(1, 6), LINE(3, 4));
605          MOVLINE(LINE(3, 4), LINE(3, 1));          MOVLINE(LINE(3, 4), LINE(3, 1));
606          MOVLINE(LINE(3, 1), tmp);          MOVLINE(LINE(3, 1), tmp);
607    
608          // 5=10, 10=5          /* 5=10, 10=5 */
609          MOVLINE(tmp, LINE(1, 5));          MOVLINE(tmp, LINE(1, 5));
610          MOVLINE(LINE(1, 5), LINE(3, 2));          MOVLINE(LINE(1, 5), LINE(3, 2));
611          MOVLINE(LINE(3, 2), tmp);          MOVLINE(LINE(3, 2), tmp);
612    
613          // 7=14, 14=13, 13=11, 11=7          /* 7=14, 14=13, 13=11, 11=7 */
614          MOVLINE(tmp, LINE(1, 7));          MOVLINE(tmp, LINE(1, 7));
615          MOVLINE(LINE(1, 7), LINE(3, 6));          MOVLINE(LINE(1, 7), LINE(3, 6));
616          MOVLINE(LINE(3, 6), LINE(3, 5));          MOVLINE(LINE(3, 6), LINE(3, 5));
# Line 605  Line 622 
622    
623    
624    
625  /************************************************************************  /*****************************************************************************
626   *               Trellis based R-D optimal quantization                 *   *               Trellis based R-D optimal quantization
627   *                                                                      *   *
628   *   Trellis Quant code (C) 2003 Pascal Massimino skal(at)planet-d.net  *   *   Trellis Quant code (C) 2003 Pascal Massimino skal(at)planet-d.net
629   *                                                                      *   *
630   ************************************************************************/   ****************************************************************************/
631    
632    
633    #if 0
634  static int  static int
635  dct_quantize_trellis_mpeg_c(int16_t *const Out, const int16_t *const In, int Q,  dct_quantize_trellis_mpeg_c(int16_t *const Out,
636                  const uint16_t * const Zigzag, int Non_Zero)                                                          const int16_t *const In,
637  { return 63; }                                                          int Q,
638                                                            const uint16_t * const Zigzag,
639                                                            int Non_Zero)
640  //////////////////////////////////////////////////////////  {
641  //          return 63;
642  //        Trellis-Based quantization  }
643  //  #endif
644  // So far I understand this paper:  
645  //  /*----------------------------------------------------------------------------
646  //  "Trellis-Based R-D Optimal Quantization in H.263+"   *
647  //    J.Wen, M.Luttrell, J.Villasenor   *        Trellis-Based quantization
648  //    IEEE Transactions on Image Processing, Vol.9, No.8, Aug. 2000.   *
649  //   * So far I understand this paper:
650  // we are at stake with a simplified Bellmand-Ford / Dijkstra Single   *
651  // Source Shorted Path algo. But due to the underlying graph structure   *  "Trellis-Based R-D Optimal Quantization in H.263+"
652  // ("Trellis"), it can be turned into a dynamic programming algo,   *    J.Wen, M.Luttrell, J.Villasenor
653  // partially saving the explicit graph's nodes representation. And   *    IEEE Transactions on Image Processing, Vol.9, No.8, Aug. 2000.
654  // without using a heap, since the open frontier of the DAG is always   *
655  // known, and of fixed sized.   * we are at stake with a simplified Bellmand-Ford / Dijkstra Single
656  //   * Source Shorted Path algo. But due to the underlying graph structure
657  //////////////////////////////////////////////////////////   * ("Trellis"), it can be turned into a dynamic programming algo,
658     * partially saving the explicit graph's nodes representation. And
659     * without using a heap, since the open frontier of the DAG is always
660     * known, and of fixed sized.
661     *--------------------------------------------------------------------------*/
662    
663    
 //////////////////////////////////////////////////////////  
 // Codes lengths for relevant levels.  
664    
665    // let's factorize:  /* Codes lengths for relevant levels. */
666    
667      /* let's factorize: */
668  static const uint8_t Code_Len0[64] = {  static const uint8_t Code_Len0[64] = {
669    30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,    30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,
670    30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };    30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };
# Line 707  Line 729 
729     3, 4, 5, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,10,10,10,10,10,10,10,10,12,12,13,13,12,13,14,15,15,     3, 4, 5, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,10,10,10,10,10,10,10,10,12,12,13,13,12,13,14,15,15,
730    15,16,16,16,16,17,17,17,18,18,19,19,19,19,19,19,19,19,21,21,22,22,30,30,30,30,30,30,30,30,30,30 };    15,16,16,16,16,17,17,17,18,18,19,19,19,19,19,19,19,19,21,21,22,22,30,30,30,30,30,30,30,30,30,30 };
731    
732    // a few more table for LAST table:    /* a few more table for LAST table: */
733  static const uint8_t Code_Len21[64] = {  static const uint8_t Code_Len21[64] = {
734    13,20,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,    13,20,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,
735    30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30};    30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30};
# Line 722  Line 744 
744    12,13,13,13,13,13,13,13,13,14,16,16,16,16,17,17,17,17,18,18,18,18,18,18,18,18,19,19,19,19,19,19};    12,13,13,13,13,13,13,13,13,14,16,16,16,16,17,17,17,17,18,18,18,18,18,18,18,18,19,19,19,19,19,19};
745    
746    
747  static const uint8_t * const B16_17_Code_Len[24] = { // levels [1..24]  static const uint8_t * const B16_17_Code_Len[24] = { /* levels [1..24] */
748    Code_Len20,Code_Len19,Code_Len18,Code_Len17,    Code_Len20,Code_Len19,Code_Len18,Code_Len17,
749    Code_Len16,Code_Len15,Code_Len14,Code_Len13,    Code_Len16,Code_Len15,Code_Len14,Code_Len13,
750    Code_Len12,Code_Len11,Code_Len10,Code_Len9,    Code_Len12,Code_Len11,Code_Len10,Code_Len9,
# Line 731  Line 753 
753    Code_Len2, Code_Len1, Code_Len1, Code_Len1,    Code_Len2, Code_Len1, Code_Len1, Code_Len1,
754  };  };
755    
756  static const uint8_t * const B16_17_Code_Len_Last[6] = { // levels [1..6]  static const uint8_t * const B16_17_Code_Len_Last[6] = { /* levels [1..6] */
757    Code_Len24,Code_Len23,Code_Len22,Code_Len21, Code_Len3, Code_Len1,    Code_Len24,Code_Len23,Code_Len22,Code_Len21, Code_Len3, Code_Len1,
758  };  };
759    
# Line 745  Line 767 
767  };  };
768  #undef TL  #undef TL
769    
770  static inline int Find_Last(const int16_t *C, const uint16_t *Zigzag, int i)  static __inline int Find_Last(const int16_t *C, const uint16_t *Zigzag, int i)
771  {  {
772    while(i>=0)    while(i>=0)
773      if (C[Zigzag[i]])      if (C[Zigzag[i]])
# Line 754  Line 776 
776    return -1;    return -1;
777  }  }
778    
779  //////////////////////////////////////////////////////////  /* this routine has been strippen of all debug code */
 // this routine has been strippen of all debug code  
 //////////////////////////////////////////////////////////  
780    
781  static int  static int
782  dct_quantize_trellis_h263_c(int16_t *const Out, const int16_t *const In, int Q, const uint16_t * const Zigzag, int Non_Zero)  dct_quantize_trellis_h263_c(int16_t *const Out, const int16_t *const In, int Q, const uint16_t * const Zigzag, int Non_Zero)
783  {  {
784    
785      // Note: We should search last non-zero coeffs on *real* DCT input coeffs (In[]),      /*
786      // not quantized one (Out[]). However, it only improves the result *very*           * Note: We should search last non-zero coeffs on *real* DCT input coeffs (In[]),
787      // slightly (~0.01dB), whereas speed drops to crawling level :)           * not quantized one (Out[]). However, it only improves the result *very*
788      // Well, actually, taking 1 more coeff past Non_Zero into account sometimes helps,           * slightly (~0.01dB), whereas speed drops to crawling level :)
789             * Well, actually, taking 1 more coeff past Non_Zero into account sometimes helps.
790             */
791    typedef struct { int16_t Run, Level; } NODE;    typedef struct { int16_t Run, Level; } NODE;
792    
793    NODE Nodes[65], Last;    NODE Nodes[65], Last;
# Line 775  Line 796 
796    const int Mult = 2*Q;    const int Mult = 2*Q;
797    const int Bias = (Q-1) | 1;    const int Bias = (Q-1) | 1;
798    const int Lev0 = Mult + Bias;    const int Lev0 = Mult + Bias;
799    const int Lambda = Trellis_Lambda_Tabs[Q-1];    // it's 1/lambda, actually    const int Lambda = Trellis_Lambda_Tabs[Q-1];    /* it's 1/lambda, actually */
800    
801    int Run_Start = -1;    int Run_Start = -1;
   Run_Costs[-1] = 2<<16;                          // source (w/ CBP penalty)  
802    uint32_t Min_Cost = 2<<16;    uint32_t Min_Cost = 2<<16;
803    
804    int Last_Node = -1;    int Last_Node = -1;
805    uint32_t Last_Cost = 0;    uint32_t Last_Cost = 0;
806    
807    int i, j;    int i, j;
808      Run_Costs[-1] = 2<<16;                          /* source (w/ CBP penalty) */
809    
810    Non_Zero = Find_Last(Out, Zigzag, Non_Zero);    Non_Zero = Find_Last(Out, Zigzag, Non_Zero);
811    if (Non_Zero<0)    if (Non_Zero<0)
# Line 798  Line 819 
819      uint32_t Best_Cost = 0xf0000000;      uint32_t Best_Cost = 0xf0000000;
820      Last_Cost += Dist0;      Last_Cost += Dist0;
821    
822      if ((uint32_t)(Level1+1)<3)                 // very specialized loop for -1,0,+1      if ((uint32_t)(Level1+1)<3)                 /* very specialized loop for -1,0,+1 */
823      {      {
824          int dQ;          int dQ;
825                  int Run;                  int Run;
# Line 821  Line 842 
842          const uint32_t Cost = Cost_Base + (Code_Len20[Run-1]<<16);          const uint32_t Cost = Cost_Base + (Code_Len20[Run-1]<<16);
843          const uint32_t lCost = Cost_Base + (Code_Len24[Run-1]<<16);          const uint32_t lCost = Cost_Base + (Code_Len24[Run-1]<<16);
844    
845            // TODO: what about tie-breaks? Should we favor short runs or            /*
846            // long runs? Although the error is the same, it would not be                     * TODO: what about tie-breaks? Should we favor short runs or
847            // spread the same way along high and low frequencies...                     * long runs? Although the error is the same, it would not be
848                       * spread the same way along high and low frequencies...
849                       */
850    
851                          // (I'd say: favour short runs => hifreq errors (HVS) -- gruel )                          /* (I'd say: favour short runs => hifreq errors (HVS) -- gruel ) */
852    
853          if (Cost<Best_Cost) {          if (Cost<Best_Cost) {
854            Best_Cost    = Cost;            Best_Cost    = Cost;
# Line 841  Line 864 
864        if (Last_Node==i)        if (Last_Node==i)
865                          Last.Level = Nodes[i].Level;                          Last.Level = Nodes[i].Level;
866      }      }
867      else                      // "big" levels      else                      /* "big" levels */
868      {      {
869        const uint8_t *Tbl_L1, *Tbl_L2, *Tbl_L1_Last, *Tbl_L2_Last;        const uint8_t *Tbl_L1, *Tbl_L2, *Tbl_L1_Last, *Tbl_L2_Last;
870        int Level2;        int Level2;
# Line 858  Line 881 
881          Tbl_L2      = (Level2<=24) ? B16_17_Code_Len[Level2-1]     : Code_Len0;          Tbl_L2      = (Level2<=24) ? B16_17_Code_Len[Level2-1]     : Code_Len0;
882          Tbl_L1_Last = (Level1<=6) ? B16_17_Code_Len_Last[Level1-1] : Code_Len0;          Tbl_L1_Last = (Level1<=6) ? B16_17_Code_Len_Last[Level1-1] : Code_Len0;
883          Tbl_L2_Last = (Level2<=6) ? B16_17_Code_Len_Last[Level2-1] : Code_Len0;          Tbl_L2_Last = (Level2<=6) ? B16_17_Code_Len_Last[Level2-1] : Code_Len0;
884        } else { // Level1<-1        } else { /* Level1<-1 */
885          dQ1 = Level1*Mult-AC - Bias;          dQ1 = Level1*Mult-AC - Bias;
886          dQ2 = dQ1 + Mult;          dQ2 = dQ1 + Mult;
887          Level2 = Level1 + 1;          Level2 = Level1 + 1;
# Line 877  Line 900 
900          uint32_t Cost1, Cost2;          uint32_t Cost1, Cost2;
901          int bLevel;          int bLevel;
902    
903  // for sub-optimal (but slightly worth it, speed-wise) search, uncomment the following:  /*
904  //        if (Cost_Base>=Best_Cost) continue;   * for sub-optimal (but slightly worth it, speed-wise) search, uncomment the following:
905  // (? doesn't seem to have any effect -- gruel )   *      if (Cost_Base>=Best_Cost) continue;
906     * (? doesn't seem to have any effect -- gruel )
907     */
908    
909          Cost1 = Cost_Base + (Tbl_L1[Run-1]<<16);          Cost1 = Cost_Base + (Tbl_L1[Run-1]<<16);
910          Cost2 = Cost_Base + (Tbl_L2[Run-1]<<16) + dDist21;          Cost2 = Cost_Base + (Tbl_L2[Run-1]<<16) + dDist21;
# Line 911  Line 936 
936            Last.Level = bLevel;            Last.Level = bLevel;
937            Last_Node  = i;            Last_Node  = i;
938          }          }
939        } //end of "for Run"        } /* end of "for Run" */
940    
941      }      }
942    
# Line 923  Line 948 
948      }      }
949      else      else
950      {      {
951          // as noticed by Michael Niedermayer (michaelni at gmx.at), there's          /*
952          // a code shorter by 1 bit for a larger run (!), same level. We give                   * as noticed by Michael Niedermayer (michaelni at gmx.at), there's
953          // it a chance by not moving the left barrier too much.                   * a code shorter by 1 bit for a larger run (!), same level. We give
954                     * it a chance by not moving the left barrier too much.
955                     */
956    
957        while( Run_Costs[Run_Start]>Min_Cost+(1<<16) )        while( Run_Costs[Run_Start]>Min_Cost+(1<<16) )
958          Run_Start++;          Run_Start++;
959    
960          // spread on preceding coeffs the cost incurred by skipping this one          /* spread on preceding coeffs the cost incurred by skipping this one */
961        for(j=Run_Start; j<i; ++j) Run_Costs[j] += Dist0;        for(j=Run_Start; j<i; ++j) Run_Costs[j] += Dist0;
962        Min_Cost += Dist0;        Min_Cost += Dist0;
963      }      }
# Line 939  Line 966 
966    if (Last_Node<0)    if (Last_Node<0)
967      return -1;      return -1;
968    
969         // reconstruct optimal sequence backward with surviving paths         /* reconstruct optimal sequence backward with surviving paths */
970    memset(Out, 0x00, 64*sizeof(*Out));    memset(Out, 0x00, 64*sizeof(*Out));
971    Out[Zigzag[Last_Node]] = Last.Level;    Out[Zigzag[Last_Node]] = Last.Level;
972    i = Last_Node - Last.Run;    i = Last_Node - Last.Run;
# Line 960  Line 987 
987    
988    
989    
990  //////////////////////////////////////////////////////////  /* original version including heavy debugging info */
 // original version including heavy debugging info  
 //////////////////////////////////////////////////////////  
   
991    
992  #ifdef DBGTRELL  #ifdef DBGTRELL
993    
994  #define DBG 0  #define DBG 0
995    
996  static inline uint32_t Evaluate_Cost(const int16_t *C, int Mult, int Bias,  static __inline uint32_t Evaluate_Cost(const int16_t *C, int Mult, int Bias,
997                                  const uint16_t * Zigzag, int Max, int Lambda)                                  const uint16_t * Zigzag, int Max, int Lambda)
998  {  {
999  #if (DBG>0)  #if (DBG>0)
# Line 987  Line 1011 
1011      int j=0, j0=0;      int j=0, j0=0;
1012      int Run, Level;      int Run, Level;
1013    
1014      Bits = 2;   // CBP      Bits = 2;   /* CBP */
1015      while(j<Last) {      while(j<Last) {
1016        while(!C[Zigzag[j]])        while(!C[Zigzag[j]])
1017                          j++;                          j++;
# Line 1034  Line 1058 
1058  dct_quantize_trellis_h263_c(int16_t *const Out, const int16_t *const In, int Q, const uint16_t * const Zigzag, int Non_Zero)  dct_quantize_trellis_h263_c(int16_t *const Out, const int16_t *const In, int Q, const uint16_t * const Zigzag, int Non_Zero)
1059  {  {
1060    
1061      // Note: We should search last non-zero coeffs on *real* DCT input coeffs (In[]),      /*
1062      // not quantized one (Out[]). However, it only improves the result *very*           * Note: We should search last non-zero coeffs on *real* DCT input coeffs (In[]),
1063      // slightly (~0.01dB), whereas speed drops to crawling level :)           * not quantized one (Out[]). However, it only improves the result *very*
1064      // Well, actually, taking 1 more coeff past Non_Zero into account sometimes helps,           * slightly (~0.01dB), whereas speed drops to crawling level :)
1065             * Well, actually, taking 1 more coeff past Non_Zero into account sometimes helps.
1066             */
1067    typedef struct { int16_t Run, Level; } NODE;    typedef struct { int16_t Run, Level; } NODE;
1068    
1069    NODE Nodes[65], Last;    NODE Nodes[65], Last;
# Line 1047  Line 1072 
1072    const int Mult = 2*Q;    const int Mult = 2*Q;
1073    const int Bias = (Q-1) | 1;    const int Bias = (Q-1) | 1;
1074    const int Lev0 = Mult + Bias;    const int Lev0 = Mult + Bias;
1075    const int Lambda = Trellis_Lambda_Tabs[Q-1];    // it's 1/lambda, actually    const int Lambda = Trellis_Lambda_Tabs[Q-1];    /* it's 1/lambda, actually */
1076    
1077    int Run_Start = -1;    int Run_Start = -1;
1078    Run_Costs[-1] = 2<<16;                          // source (w/ CBP penalty)    Run_Costs[-1] = 2<<16;                          /* source (w/ CBP penalty) */
1079    uint32_t Min_Cost = 2<<16;    uint32_t Min_Cost = 2<<16;
1080    
1081    int Last_Node = -1;    int Last_Node = -1;
# Line 1059  Line 1084 
1084    int i, j;    int i, j;
1085    
1086  #if (DBG>0)  #if (DBG>0)
1087    Last.Level = 0; Last.Run = -1; // just initialize to smthg    Last.Level = 0; Last.Run = -1; /* just initialize to smthg */
1088  #endif  #endif
1089    
1090    Non_Zero = Find_Last(Out, Zigzag, Non_Zero);    Non_Zero = Find_Last(Out, Zigzag, Non_Zero);
# Line 1074  Line 1099 
1099      uint32_t Best_Cost = 0xf0000000;      uint32_t Best_Cost = 0xf0000000;
1100      Last_Cost += Dist0;      Last_Cost += Dist0;
1101    
1102      if ((uint32_t)(Level1+1)<3)                 // very specialized loop for -1,0,+1      if ((uint32_t)(Level1+1)<3)                 /* very specialized loop for -1,0,+1 */
1103      {      {
1104          int dQ;          int dQ;
1105                  int Run;                  int Run;
# Line 1097  Line 1122 
1122          const uint32_t Cost = Cost_Base + (Code_Len20[Run-1]<<16);          const uint32_t Cost = Cost_Base + (Code_Len20[Run-1]<<16);
1123          const uint32_t lCost = Cost_Base + (Code_Len24[Run-1]<<16);          const uint32_t lCost = Cost_Base + (Code_Len24[Run-1]<<16);
1124    
1125            // TODO: what about tie-breaks? Should we favor short runs or            /*
1126            // long runs? Although the error is the same, it would not be                     * TODO: what about tie-breaks? Should we favor short runs or
1127            // spread the same way along high and low frequencies...                     * long runs? Although the error is the same, it would not be
1128                       * spread the same way along high and low frequencies...
1129                       */
1130          if (Cost<Best_Cost) {          if (Cost<Best_Cost) {
1131            Best_Cost    = Cost;            Best_Cost    = Cost;
1132            Nodes[i].Run = Run;            Nodes[i].Run = Run;
# Line 1129  Line 1156 
1156          printf( "\n" );          printf( "\n" );
1157        }        }
1158      }      }
1159      else                      // "big" levels      else                      /* "big" levels */
1160      {      {
1161        const uint8_t *Tbl_L1, *Tbl_L2, *Tbl_L1_Last, *Tbl_L2_Last;        const uint8_t *Tbl_L1, *Tbl_L2, *Tbl_L1_Last, *Tbl_L2_Last;
1162        int Level2;        int Level2;
# Line 1146  Line 1173 
1173          Tbl_L2      = (Level2<=24) ? B16_17_Code_Len[Level2-1]     : Code_Len0;          Tbl_L2      = (Level2<=24) ? B16_17_Code_Len[Level2-1]     : Code_Len0;
1174          Tbl_L1_Last = (Level1<=6) ? B16_17_Code_Len_Last[Level1-1] : Code_Len0;          Tbl_L1_Last = (Level1<=6) ? B16_17_Code_Len_Last[Level1-1] : Code_Len0;
1175          Tbl_L2_Last = (Level2<=6) ? B16_17_Code_Len_Last[Level2-1] : Code_Len0;          Tbl_L2_Last = (Level2<=6) ? B16_17_Code_Len_Last[Level2-1] : Code_Len0;
1176        } else { // Level1<-1        } else { /* Level1<-1 */
1177          dQ1 = Level1*Mult-AC - Bias;          dQ1 = Level1*Mult-AC - Bias;
1178          dQ2 = dQ1 + Mult;          dQ2 = dQ1 + Mult;
1179          Level2 = Level1 + 1;          Level2 = Level1 + 1;
# Line 1165  Line 1192 
1192          uint32_t Cost1, Cost2;          uint32_t Cost1, Cost2;
1193          int bLevel;          int bLevel;
1194    
1195  // for sub-optimal (but slightly worth it, speed-wise) search, uncomment the following:  /*
1196  //        if (Cost_Base>=Best_Cost) continue;   * for sub-optimal (but slightly worth it, speed-wise) search, uncomment the following:
1197     *        if (Cost_Base>=Best_Cost) continue;
1198     */
1199          Cost1 = Cost_Base + (Tbl_L1[Run-1]<<16);          Cost1 = Cost_Base + (Tbl_L1[Run-1]<<16);
1200          Cost2 = Cost_Base + (Tbl_L2[Run-1]<<16) + dDist21;          Cost2 = Cost_Base + (Tbl_L2[Run-1]<<16) + dDist21;
1201    
# Line 1198  Line 1226 
1226            Last.Level = bLevel;            Last.Level = bLevel;
1227            Last_Node  = i;            Last_Node  = i;
1228          }          }
1229        } //end of "for Run"        } /* end of "for Run" */
1230    
1231        if (DBG==1) {        if (DBG==1) {
1232          Run_Costs[i] = Best_Cost;          Run_Costs[i] = Best_Cost;
# Line 1224  Line 1252 
1252      }      }
1253      else      else
1254      {      {
1255          // as noticed by Michael Niedermayer (michaelni at gmx.at), there's          /*
1256          // a code shorter by 1 bit for a larger run (!), same level. We give                   * as noticed by Michael Niedermayer (michaelni at gmx.at), there's
1257          // it a chance by not moving the left barrier too much.                   * a code shorter by 1 bit for a larger run (!), same level. We give
1258                     * it a chance by not moving the left barrier too much.
1259                     */
1260    
1261        while( Run_Costs[Run_Start]>Min_Cost+(1<<16) )        while( Run_Costs[Run_Start]>Min_Cost+(1<<16) )
1262          Run_Start++;          Run_Start++;
1263    
1264          // spread on preceding coeffs the cost incurred by skipping this one          /* spread on preceding coeffs the cost incurred by skipping this one */
1265        for(j=Run_Start; j<i; ++j) Run_Costs[j] += Dist0;        for(j=Run_Start; j<i; ++j) Run_Costs[j] += Dist0;
1266        Min_Cost += Dist0;        Min_Cost += Dist0;
1267      }      }
# Line 1249  Line 1279 
1279    if (Last_Node<0)    if (Last_Node<0)
1280      return -1;      return -1;
1281    
1282         // reconstruct optimal sequence backward with surviving paths         /* reconstruct optimal sequence backward with surviving paths */
1283    memset(Out, 0x00, 64*sizeof(*Out));    memset(Out, 0x00, 64*sizeof(*Out));
1284    Out[Zigzag[Last_Node]] = Last.Level;    Out[Zigzag[Last_Node]] = Last.Level;
1285    i = Last_Node - Last.Run;    i = Last_Node - Last.Run;

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