--- mem_align.c 2002/03/21 00:28:33 1.3 +++ mem_align.c 2002/06/12 20:38:41 1.6 @@ -2,25 +2,59 @@ #include #include "mem_align.h" -void *xvid_malloc(size_t size, uint8_t alignment) +void * +xvid_malloc(size_t size, + uint8_t alignment) { uint8_t *mem_ptr; - - if(alignment == 0) - { - if((mem_ptr = (uint8_t *) malloc(size + 1)) != NULL) { + + if (!alignment) { + + /* We have not to satisfy any alignment */ + if ((mem_ptr = (uint8_t *) malloc(size + 1)) != NULL) { + + /* Store (mem_ptr - "real allocated memory") in *(mem_ptr-1) */ *mem_ptr = 0; + + /* Return the mem_ptr pointer */ return (void *) mem_ptr++; + } - } - else - { + + } else { uint8_t *tmp; - - if((tmp = (uint8_t *) malloc(size + alignment)) != NULL) { - mem_ptr = (uint8_t *)((uint32_t)(tmp + alignment - 1)&(~(uint32_t)(alignment - 1))); - *(mem_ptr - 1) = (uint8_t)(mem_ptr - tmp); + + /* + * Allocate the required size memory + alignment so we + * can realign the data if necessary + */ + + if ((tmp = (uint8_t *) malloc(size + alignment)) != NULL) { + + /* Align the tmp pointer */ + mem_ptr = + (uint8_t *) ((uint32_t) (tmp + alignment - 1) & + (~(uint32_t) (alignment - 1))); + + /* + * Special case where malloc have already satisfied the alignment + * We must add alignment to mem_ptr because we must store + * (mem_ptr - tmp) in *(mem_ptr-1) + * If we do not add alignment to mem_ptr then *(mem_ptr-1) points + * to a forbidden memory space + */ + if (mem_ptr == tmp) + mem_ptr += alignment; + + /* + * (mem_ptr - tmp) is stored in *(mem_ptr-1) so we are able to retrieve + * the real malloc block allocated and free it in xvid_free + */ + *(mem_ptr - 1) = (uint8_t) (mem_ptr - tmp); + + /* Return the aligned pointer */ return (void *) mem_ptr; + } } @@ -28,13 +62,12 @@ } -void xvid_free(void *mem_ptr) +void +xvid_free(void *mem_ptr) { - uint8_t *real_ptr; - - real_ptr = (uint8_t*)mem_ptr; - - free(real_ptr - *(real_ptr -1)); + /* *(mem_ptr - 1) give us the offset to the real malloc block */ + if (mem_ptr) + free((uint8_t *) mem_ptr - *((uint8_t *) mem_ptr - 1)); }